Tuesday, 27 November 2012

Skyrim modding Part 5 : Interior

Interior:

The staff shouldn't just be handed to you. It should feel epic,  and it needed some sort of quest you must complete to obtain it. I made up a short story about a puppet king who had lost control over one of the puppets, and just before he died, managed to write a few notes about how to stop the puppet. In order to forever seal the puppet, you had to create a staff with his essence that could control him.  I am generally not too fond of quest markers that just leads the way for you, so I wrote the "quest" down in a book that is easily found in the first room. I also scaled the book up to be sure that the player didn't miss it. The book basically tells you to find the ingredients , kill the puppet, take his heart, and then craft the staff. Simple. 

The layout of the building, the so called Puppet Palace, was then built accordingly. You enter the building and pops into a hallway with a locked door at the end. The hallway is placed there to give time for the mind to soak in the atmosphere. As you open the next door, you enter a large hall, with a statue of the Puppet King in the middle. To really show that this is the Puppet King, I added a few worshiping puppet statues in front of the statue. You have the vision of four rooms. The room where the player obtain the quest is located at the middle back wall, with a strong torch burning on the outside. In that room, the player has everything he needs to understand and fulfill the quest. The book with quest, a key that opens up more of the area, some ingredients, and the puppetSewingStation where he can craft the staff. 

The key opens up two doors. leaving the last area, the basement where Puppet is, still locked. The now-open rooms are closer than the basement, to make the player go to them first. In there, he battles some mini-puppets, who do not pose a big threat, as this is just to build up the tension before going down to face the Puppet who killed the puppet King. You obtain a new key and some ingredients, placed in a chest to make sure that the player is able to easily get them and not just walk by, forgetting to loot the minipuppet if they were on some of the many  NPC's.  Also, having it in the chest makes the item feel more important than some random loot. 

With the new key, the player can enter the Basement. And nothing good ever happens in the basement. 



The basement is built for a bossfight, and this is where you are going to fight Puppet. The room is huge, filled with pillars, and a huge grave in the middle. The only lightsources is a dramatic point light in the middle of the room, giving off some fierce shadows.  To stop the player from kiting the boss out,the door behind is automatically closed until one of them are dead. Thus concludes the interior.





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